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* Base knockback decreased to 1000, down from 1250.Watch on YouTube How to get Candy in MultiVersus * Knockback direction is now fully vertical. * Adjusted the timing and increased the hitstun on vacuum hits to more consistently launch into the final hit. * Spit hitbox spawn location positioned further forward to prevent it from hitting behind Taz. * Adjusted hitbox location to more closely align with Taz’s bite. * Delayed cancel window from Dair into itself. * Increased hitbox size in front of Taz, better matching the bite visuals. * Knockback direction made more vertical. * On-cooldown second hit active window moved 2 frames earlier. * Fixed an issue where Taz was not properly given armor when an ally entered the cloud. * Fixed an issue where the ally prompt to enter the cloud would only appear the first time the ally was able to interact. * Jab 2 active hitbox window delayed so it no longer hits behind Steven. * Jab 1 active hitbox window delayed so it no longer hits behind Steven. * Shield damage from projectiles reduced to 0, down from 3.5. * Fixed an issue where the shield would not be destroyed if Steven was rung out. * Fixed an issue where fighters would not wall bounce off the shield during knockback. * Side Special shield now requires Steven to be standing on solid ground in order to walk through it. * Fixed an issue where Steven and his ally could not always walk through his shield. * Fixed an issue where Steven and his ally’s projectiles would not always go through his shield.
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* Fixed an issue where Steven could not stand on or wall-cling to his shield. * Shield can now be damaged by enemy melee attacks. * Developer’s Note: Try using a shield with an ally Rick that’s buffed your size! * Shield now more consistently interacts with other fighter effects. * Fixed an issue where fighters would not bounce off the shield during knockback. * Fixed an issue where the shield would not always block enemy projectiles. * Fixed an issue where Steven would not automatically grant his dodge shield to an ally as they are respawning. * Enabled 2D Hitboxes on Steven Universe. * Jab 3 projectile knockback scaling increased to 25, up from 23. * Jab 3 projectile base knockback increased to 1250, up from 1200. * Uncharged version lifetime increased to 0.4 seconds, up from 0.2 seconds. * Cooldown increased to 10 seconds, up from 6 seconds. * On-cooldown version base knockback increased to 1200, up from 750. * On-cooldown version knockback direction changed to be more upward. * On-cooldown version hitbox size increased. * On-cooldown version will apply 1 second lock-on debuff to enemies. * Active hitbox window starts 4 frames earlier. * Fixed bug where Marvin’s neutral special would not be able to reverse the direction of Stripe’s buzzsaw. * This removes Marvin’s “turbo-gun” and “turbo-button” infinite, along with others. * Fixed an issue where Marvin could spam his attacks with no whiff recovery. * Increased Attack 2’s (kick’s) base knockback and damage. * Slide can now cancel into other moves slightly earlier.
#Multiversus costumes series#
Overall, these changes reduce scenarios where Harley’s Jab series would have otherwise whiffed through opponents where they should not. These changes help Harley’s Jab series land/combo more consistently in relation to her opponent when they are slightly airborne from her combo starters. * Developer’s Note: Harley’s jab series had a tendency to whiff through opponents at times with attention to comboing them from angled versions of Air Down Attack when Glove Control was equipped. * Jab 3 can now cancel into Jab 4 1 frame earlier. This change helps to improve Ground Up Attack’s consistency. * Developer’s Note: Harley’s fully charged Ground Up Attack had a tendency to whiff at times and/or have opponents fall out of the attack as they were being juggled, especially if they were hit higher or closer to the edge of the spin. * Added a minor vacuum to the first 3 hits of fully charged Ground Up Attack. * Active hitbox window starts 2 frames later.
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* Kick 3’s active window now starts 1 frame earlier. * Active hitbox window now starts 2 frames later. * Bat plush bomb is no longer ice-proof and can now be frozen. * Harley’s bat and hammer based attacks now have new hitboxes that more closely align with these items.
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